Awesomenauts: assemble

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Client: Abstraction
Task: Porting
Skills: C#


A very fun that was also being ported while I working on other projects at Abstraction. Because this was not my main project I mostly helped out with testing and small bug fixes, to this day though I can till hear the theme song playing in my head when i think about this game.

One fun bug

One bug I will always remember with porting this title, missing assets would sometimes show up in the game when playing the first level. Repo-steps were simple just boot the game and go into the first map. Often it worked but sometimes it didn't. It took us a bit of testing before we realized that if we let the intro-movie play to the end that it worked and if we skipped it would have missing assets.